# force installation of the rpm (when this option is used, -nodeps -force will be used on all rpms to install. # create the log file with detailed debug information. If not specified, /var/log/autodesk/INSTALL.log is used as log file.
If not specified, installer starts with UI. # display the argument options of the installer and quit.
#What is 3ds max install#
# Postinstall script to install and license Autodesk Maya 2017.
#What is 3ds max update#
If you put it in /tmp make sure to update /path/to to /tmp. The MAYA_SETUP_LOC variable should be the path to the Installer. Then add this postinstall script to the package, making sure to change lines 50-56 to match your environment. To use: Open Composer or another packaging tool and place the Install Maya 2017.app file into some directory such as /tmp. I am using a Network license, so I haven't been able to test the Standalone portion. Here's my postinstall script for installing Maya 2017. There will be a folder here with the product code_Verison.) xxx-xxxxxxx (Serial Number) /Library/Application Support/Autodesk/Adlm/PIT/2017/MayaConfig.pit (This is the actual license file, adjust for year)Ĭouldn't have done it without NERDLogger post, You can find this after manually licensing an install at /Library/Application Support/Autodesk/CLM/LGS/. Library/Caches/MayaInstall/Install Maya 2017.app/Contents/Resources/adlmreg -i S 657I1 657I1 2017.0.0.F xxx-xxxxxxx /Library/Application Support/Autodesk/Adlm/PIT/2017/MayaConfig.pitĪdlmreg -i (Install) S (S for Standalone, N for Network) 657I1 (Product Code) 657I1 (Suite Code) 2017.0.0.F (Version. Library/Caches/MayaInstall/Install Maya 2017.app/Contents/MacOS/setup -noui -force -serial_number=xxx-xxxxxxx -product_key=657I1 -license_type=kStandalone (Yes, you could also just echo these out. I changed the perms to root:wheel and 755. The folder should just have EXP_INFO.data and LGS.data files. Have composer place it in the same spot on the target machine.